Minds on Fire
Title Minds on Fire PDF eBook
Author Mark Christopher Carnes
Publisher Harvard University Press
Pages 398
Release 2014-09-15
Genre Education
ISBN 0674735358

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A Choice Outstanding Academic Title of the Year In Minds on Fire, Mark C. Carnes shows how role-immersion games channel students’ competitive (and sometimes mischievous) impulses into transformative learning experiences. His discussion is based on interviews with scores of students and faculty who have used a pedagogy called Reacting to the Past, which features month-long games set during the French Revolution, Galileo’s trial, the partition of India, and dozens of other epochal moments in disciplines ranging from art history to the sciences. These games have spread to over three hundred campuses around the world, where many of their benefits defy expectations. “[Minds on Fire is] Carnes’s beautifully written apologia for this fascinating and powerful approach to teaching and learning in higher education. If we are willing to open our minds and explore student-centered approaches like Reacting [to the Past], we might just find that the spark of student engagement we have been searching for in higher education’s mythical past can catch fire in the classrooms of the present.” —James M. Lang, Chronicle of Higher Education “This book is a highly engaging and inspirational study of a ‘new’ technique that just might change the way educators bring students to learning in the 21st century.” —D. D. Bouchard, Choice

Minds on Fire
Title Minds on Fire PDF eBook
Author Mark C. Carnes
Publisher Harvard University Press
Release 2014-09-15
Genre Education
ISBN 0674745345

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Why are so many students intellectually disengaged? Mark Carnes says it is because students are so deeply absorbed in competitive social play. He shows how month-long role-immersion games in the curriculum can channel those competitive impulses into transformative learning experiences, and how bricks-and-mortar colleges can set young minds on fire.

The Role of Agency and Memory in Historical Understanding
Title The Role of Agency and Memory in Historical Understanding PDF eBook
Author Gordon P. Andrews
Publisher Cambridge Scholars Publishing
Pages 410
Release 2017-05-11
Genre History
ISBN 1443893889

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This book, the first in a series entitled Historical and Pedagogical Issues: Insights from the Great Lakes History Conference, addresses historical and pedagogical issues. It explores the agency of historical actors tied to larger movements, demonstrating the efficacy and power of individuals to act with historical impact. It also describes the nuanced role of memory, often neglected in larger national or global social movements. This volume explores these powerful themes through a broad range of topics, including the research and pedagogy of revolution, reform, and rebellion as they are applied to race, ethnicity, political movements, labour, reconciliation, memory, and moral responsibility. The book will interest researchers that have an interest in both, or either, history and pedagogy.

Role-play as a Heritage Practice
Title Role-play as a Heritage Practice PDF eBook
Author Michal Mochocki
Publisher Routledge
Pages 265
Release 2021-03-29
Genre Art
ISBN 1000367657

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Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.

Teaching Religion Using Technology in Higher Education
Title Teaching Religion Using Technology in Higher Education PDF eBook
Author John Hilton III
Publisher Routledge
Pages 212
Release 2018-03-19
Genre Education
ISBN 1351616587

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This edited collection helps those teaching religion in higher education utilize technology to increase student learning both inside and outside of the classroom. Recent times have seen major technological shifts that have important implications for how religion is taught at a post-secondary level. Providing multiple perspectives on a range of topics—including social media use and interactive classroom learning —this book presents a series of original case studies and insights on how technology can be used in religion classes in higher education to improve student learning.

The Role-Playing Society
Title The Role-Playing Society PDF eBook
Author Andrew Byers
Publisher McFarland
Pages 321
Release 2016-02-19
Genre Games & Activities
ISBN 0786498838

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Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.

The Classes They Remember
Title The Classes They Remember PDF eBook
Author David Sherrin
Publisher Routledge
Pages 248
Release 2015-12-22
Genre Education
ISBN 1317382544

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Learn how to use role-plays to bring history and literature to life! When students take on the roles of historical or literary figures, they develop a greater understanding of characters’ identities and motivations, and are able to more deeply explore and reflect upon key issues and themes. In this new book from award-winning teacher David Sherrin, you’ll find out how this lively instructional format will make teaching a more immersive, interactive, and memorable experience for your middle school and high school students. The book includes: A clear how-to guide to get the most out of role-playing in your class; Ready-made units and lessons to get you started right away, complete with sample scripts, scaffolding worksheets, and assessment rubrics; Templates and step-by-step instructions to help you design your own role-plays. The pre-made units, which Sherrin spent years refining in his classroom, cover historical topics such as the rise of Nazi Germany and the Spanish conquest of the Aztecs. You’ll also find fun and interactive role-plays based on literary works like The Pearl and Fences. These lessons will help students at all ability levels to become better communicators, problem-solvers, and creative thinkers.