Teaching EasyLogo

Teaching EasyLogo
Title Teaching EasyLogo PDF eBook
Author Georgios Gkoumas
Publisher Independently Published
Pages 133
Release 2018-11-28
Genre
ISBN 9781790465477

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*** This edition is in BLACK AND WHITE ***What's new in Teaching EasyLogo, 2nd Edition? In the second edition of Teaching EasyLogo, there are some corrections mainly in typographical errors and other simple mistakes that were in the first edition.Furthermore, there were added many new examples in various chapters. The new sections are :Chapter 4. Color fun:FishChapter 5. Loops, loops, loops:MoleculesSpace RocketChapter 6. Procedures:Schooling fishSnowmanChapter 7. Animation:Flying Space RocketA Space RaceChapter 9. Animating with backgrounds:Christmas TreePartying SnowmenIn the second edition was added a whole new chapter, Chapter 10, where we present a few more advanced animation examples.Chapter 10. Advanced animation ideas:A trip to the moonFishbowl with a fishTwo fishes in the fishbowlIf you're just getting started with EasyLogo programming, this is the book you want - whether you're a computer science teacher or a first-time learner. EasyLogo is a simplified Logo language which is becoming a popular educational programming language used by many first-time learners in classrooms and homes around the world.




Teaching EasyLogo

Teaching EasyLogo
Title Teaching EasyLogo PDF eBook
Author Georgios Gkoumas
Publisher
Pages 133
Release 2018-11-21
Genre
ISBN 9781520255408

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*** This edition is in FULL COLOR ***What's new in Teaching EasyLogo, 2nd Edition? In the second edition of Teaching EasyLogo, there are some corrections mainly in typographical errors and other simple mistakes that were in the first edition.Furthermore, there were added many new examples in various chapters. The new sections are :Chapter 4. Color fun:FishChapter 5. Loops, loops, loops:MoleculesSpace RocketChapter 6. Procedures:Schooling fishSnowmanChapter 7. Animation:Flying Space RocketA Space RaceChapter 9. Animating with backgrounds:Christmas TreePartying SnowmenIn the second edition was added a whole new chapter, Chapter 10, where we present a few more advanced animation examples.Chapter 10. Advanced animation ideas:A trip to the moonFishbowl with a fishTwo fishes in the fishbowlIf you're just getting started with EasyLogo programming, this is the book you want - whether you're a computer science teacher or a first-time learner. EasyLogo is a simplified Logo language which is becoming a popular educational programming language used by many first-time learners in classrooms and homes around the world.




Informatics in Schools. Fundamentals of Computer Science and Software Engineering

Informatics in Schools. Fundamentals of Computer Science and Software Engineering
Title Informatics in Schools. Fundamentals of Computer Science and Software Engineering PDF eBook
Author Sergei N. Pozdniakov
Publisher Springer
Pages 396
Release 2018-10-10
Genre Education
ISBN 3030027503

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This book constitutes the proceedings of the 11th International Conference on Informatics in Schools: Situation, Evolution and Perspectives, ISSEP 2018, held in St. Petersburg, Russia, in October 2018. The 29 full papers presented in this volume were carefully reviewed and selected from 74 submissions. They were organized in topical sections named: role of programming and algorithmics in informatics for pupils of all ages; national concepts of teaching informatics; teacher education in informatics; contests and competitions in informatics; socio-psychological aspects of teaching informatics; and computer tools in teaching and studying informatics.




Informatics in Schools

Informatics in Schools
Title Informatics in Schools PDF eBook
Author Ira Diethelm
Publisher Universitätsverlag Potsdam
Pages 172
Release 2013
Genre Computers
ISBN 3869562226

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The International Conference on Informatics in Schools: Situation, Evolution and Perspectives - ISSEP - is a forum for researchers and practitioners in the area of Informatics education, both in primary and secondary schools. It provides an opportunity for educators to reflect upon the goals and objectives of this subject, its curricula and various teaching/learning paradigms and topics, possible connections to everyday life and various ways of establishing Informatics Education in schools. This conference also cares about teaching/learning materials, various forms of assessment, traditional and innovative educational research designs, Informatics' contribution to the preparation of children for the 21st century, motivating competitions, projects and activities supporting informatics education in school.




Hearing on Computer Education

Hearing on Computer Education
Title Hearing on Computer Education PDF eBook
Author United States. Congress. House. Committee on Education and Labor. Subcommittee on Elementary, Secondary, and Vocational Education
Publisher
Pages 136
Release 1984
Genre Computer literacy
ISBN

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Introducing Computing

Introducing Computing
Title Introducing Computing PDF eBook
Author Lawrence Williams
Publisher Routledge
Pages 157
Release 2014-08-07
Genre Education
ISBN 1317625668

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This timely new text provides an accessible introduction to teaching Computing, and computer programming. Specifically designed for non-specialists who need to develop new skills in Computing in order to meet the new curriculum requirements, it offers a useful guide to the subject, alongside worked examples of good practice. Packed full of practical advice, the book examines different approaches to introducing children from age 5 to Computing, and describes a wide range of tried and tested projects that have been proven to work in schools. Including case studies and a glossary of key terms, it covers: The key concepts in Computing and computational thinking Using personal learning networks, social media and the 'wiki curriculum' to develop higher thinking skills and desirable learner characteristics Links to the curriculum at Key Stages 1, 2 and 3 Practical ways to develop children’s Computing skills alongside creative writing, art and music Gaming and computer science Featuring a companion website www.literacyfromscratch.org.uk with extensive support materials, examples of pupils’ work, links to software and downloadable lesson plans, this is an essential text for all teachers and trainees who are responsible for the new Computing curriculum.




Handbook of Research on Using Educational Robotics to Facilitate Student Learning

Handbook of Research on Using Educational Robotics to Facilitate Student Learning
Title Handbook of Research on Using Educational Robotics to Facilitate Student Learning PDF eBook
Author Papadakis, Stamatios
Publisher IGI Global
Pages 651
Release 2020-12-05
Genre Education
ISBN 1799867196

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Over the last few years, increasing attention has been focused on the development of children’s acquisition of 21st-century skills and digital competences. Consequently, many education scholars have argued that teaching technology to young children is vital in keeping up with 21st-century employment patterns. Technologies, such as those that involve robotics or coding apps, come at a time when the demand for computing jobs around the globe is at an all-time high while its supply is at an all-time low. There is no doubt that coding with robotics is a wonderful tool for learners of all ages as it provides a catalyst to introduce them to computational thinking, algorithmic thinking, and project management. Additionally, recent studies argue that the use of a developmentally appropriate robotics curriculum can help to change negative stereotypes and ideas children may initially have about technology and engineering. The Handbook of Research on Using Educational Robotics to Facilitate Student Learning is an edited book that advocates for a new approach to computational thinking and computing education with the use of educational robotics and coding apps. The book argues that while learning about computing, young people should also have opportunities to create with computing, which have a direct impact on their lives and their communities. It develops two key dimensions for understanding and developing educational experiences that support students in engaging in computational action: (1) computational identity, which shows the importance of young people’s development of scientific identity for future STEM growth; and (2) digital empowerment to instill the belief that they can put their computational identity into action in authentic and meaningful ways. Covering subthemes including student competency and assessment, programming education, and teacher and mentor development, this book is ideal for teachers, instructional designers, educational technology developers, school administrators, academicians, researchers, and students.